What will the world look like in the future? This infographis tells us what the future holds for the science and tech world.
A Random House realizou uma auscultação ao mercado de consumidores de livros digitais. Os dados referem-se a leitores americanos. via The Digital
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I have multiple email accounts and get a large number of useless messages each day, but I only have one Facebook and each message I get is meaningful. Just something to think about.
Posted by Justin on November 16, 2012 Ever since the first video game was created for entertainment, educators have been cooking up ways to incorporate gaming methodology into learning environments. I can recall when I was younger being forced to play these educational games, some of which I quite enjoyed (anyone remember Number Munchers?). Fast forward to today and I find educational gaming to be, I dunno, rather lame. Perhaps this is because the bar has been set so high from the entertainment arena, or maybe some people just grow out of games, who knows. But I am only one small drop of water in what is proving to be a raging waterfall in this industry. Educational gaming is growing with the learning and training industry, and it appears to only be gaining momentum. As with anything, it is important to evaluate the benefits and potential shortcomings – in doing such research I came across this nice infographic on the matter. About the Author: Justin Ferriman is the Founder of LearnDash, a WordPress based LMS and Learning Strategy provider. He also works as a Learning & Collaboration Consultant where he impelments large-scale training programs for Fortune 500 companies. Justin – who has written 75 posts on WPLMS. Posted in: ed tech, training
Enrollment in primary schools is soaring, as a result of population rise & efforts to put more kids in school by 2015. But quality is compromised in many countries that can't get enough teachers into classrooms. Why the global teacher shortage is a setback for all development efforts
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If there was any doubt that social media had room to thrive outside of Facebook’s wall garden, it must be gone by now. With the success of Twitter, LinkedIn, Pinterest and other sites, it’s more important now than ever for businesses to understand the various social networks and what audience they cater to. A new infographic from the fine folks at sdlsm2 takes a nice look at the various networks – it’s a good one to print and put up on the wall.
The infographic looks at tips and pitfalls for each network, as well as includes some statistics on user count, time investments and even descriptions of terminology. Check it out and let us know what you think.
My Brain On Apps! – Educational App Stats InfographicEver wondered what the top Educational App is in iTunes? What’s the most popular subject? Well look no further. We’ve put together an Infographic about the educational apps in the ITunes store for August 2012!
Sources: Chomp.com and iTunes Store Education App Charts. Figures correct as of 03/08/2012.
Download: My Brain On Apps – Larger Version
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More from the Higher Education News
August 7, 2012
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Discover how educators can make smartphones work for students, and how apps can enhance the learning experience.
August 6, 2012
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Rather than updating old technology, many schools and companies are now encouraging students and employees to "bring your own device," allowing institutions to save money and still take advantage of the …
Saturday, July 28, 2012 9:00 am, Posted by Katie Lepi | Social MediaTopics: facebook, infographic, Social Media, Trends, twitter
Some teachers embrace technology and social media. Others lurk. Many ignore. So what does the average teacher do if they’re somewhere in the middle? Why, use the handy infographic from Online Colleges of course!
Below you’ll see a guide to who is using social media (pretty much everyone is aware of it) to which actual social networks they prefer.
Surprising Info
- Most teachers don’t use Twitter. They opt for Facebook and YouTube by a large amount
- LinkedIn is preferred over both wikis and Twitter
- Just about every social network can play a pivotal role in education, so it’s time to start learning about all of them!
If a conversation takes place online and you’re not there to hear it, did it really happen?
On August 5, 2008 JESS3 and I introduced version 1.0 of The Conversation Prism. Today, I’m proud to announce The Conversation Prism Version 3.0. With the introduction of 3.0, our view of the social media panorama is updated and also reflective of the real world that is embracing and organizing the social Web.
One of the aspects that make social media so fascinating is the conversations that define the culture and value of each community. While many of us operate on the information that fill public streams, sometimes the most interesting aspects of a story take place in the back channel. The Conversation Prism has its own story and I’d like to share it with you.
Version 1.0 was inspired by the Social Media Starfish, which Darren Barefoot and Robert Scoble debuted in November 2007. Initially, it was intended to show the vastness of the social topography and that its size and shape expanded far beyond the most often cited networks, Facebook, Twitter, YouTube, Flickr, et al. As such, The Conversation Prism was designed with three goals in mind…
Goal #1: Create Social Map Based on Observation and Study
As an aspiring social scientist, I was inspired to map the social media universe by both features and capabilities and also how people were really using these tools, networks and services. Doing so, would help us better understand how to survey the landscape by approachable groups rather than as a single entity, which to many, was and still is, an intimidating task.
Goal #2: Search, Listen, and Learn
At the time, there were many posts and discussions that created a perception that people and brands needed to expand their reach and presence by engaging everywhere. It occurred to me that each network featured a search box and as budding brand managers, both personal and professional, we could use keywords to reveal conversations and determine whether or not our presence was required. In the networks where activity was flourishing, I was able to listen, document, and learn how to engage in each community with a mission, purpose, and value-added perspective. Keep in mind that at the time, listening and monitoring solutions were fledgling.
Goal #3: Set the foundation for sCRM and Introduce New Social Technologies + Methodologies
In 2008, I was mapping the connection between the results from social search, the organized structure of conversations, and how they impacted every facet of the business. Conversations were largely viewed as the responsibility for either service, communications, or marketing. In reality, conversations affect the varying divisions of a company, including…
Sales
Product
Support
Marketing
PR
Community
Crisis
HR
FinanceWith Version 2.0, introduced in March 2009, The Conversation Prism visualized Social CRM (sCRM) to help businesses recognize the opportunity to listen, learn and adapt. The hub was now a rotating visualization of conversational workflow to inspire the socialization of business and to introduce conversational touchpoints across the organization.
Introducing Version 3.0
Without further ado, allow me to introduce you to The Conversation Prism V 3.0.
Like its version 2.0 predecessor, 3.0 represents considerable evolution. Of course certain networks and tools have vanished or merged and at the same time, important new services have emerged. You’ll notice that the categories have also transformed quite a bit. Some branches have collapsed, consolidated and new classifications were established.
New groupings include…
Social Curation
Nicheworking
Social CommerceVersion 3.0 is hosted at TheConversationPrism.com. We’re adding a variety of sizes and formats for you to download and use freely (with credit to Brian Solis & JESS3 of course). And for those who enjoy wall art, v 3.0 is also available as a 22 x 28 vertical poster.
The Evolution of The Conversation Prism
Version 1.0
Version 2.0
Version 3.0
Visit TheConversationPrism.com
Connect with Brian Solis on Twitter, LinkedIn, Tumblr, Facebook
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If you’re looking for a way to FIND answers in social media, consider Engage!: It can help…
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Get Putting the Public Back in Public Relations and The Conversation Prism:
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[UPDATE:] The complete Future of Media Report 2008 is now available.
Another Future of Media Summit, another framework! We are today proudly launching the Future of the Media Lifecycle framework. This is the central framework of our Future of Media Report 2008. (See also the Future of Media Strategic Framework from 2006 and Key Elements of Media Business Models from 2007).
Over the next few days two additional frameworks as well as the full Future of Media Report 2008 will be released – check back soon!
While I’d like to think that the Future of Media Lifecycle framework is self-evident, it probably helps to explain it a bit
, so here goes:
GENESIS OF THE FRAMEWORK
The core ideas in this framework were developed when I was running a strategy workshop for the executive team of a media company that has a large portfolio of TV and radio properties. I wanted to move the executives beyond thinking from a broadcasting mindset, and ran them through a session in which we looked at how people would consume media in the future – where they would be, how they would interface with media, and what they would consume. In essence, creating a person-centered view of how we engage with media. Thus the working title of the framework began as ‘Future of Media Participation’, looking not just at our media consumption, but also how we contribute. When the framework was finished it was clear the central aspect was the media lifecycle. As such the diagram has been renamed, however it stems from looking at how and where we consume and participate in media.
THE MEDIA LIFECYCLE
Media has always had a lifecycle, but its nature is changing dramatically. The emerging media lifecycle is driven by how we both consume and create media, feeding a continuous flow of content and engagement
Sea of content
The vast and ever increasing sea of content comprises not just media in its many forms, including video, audio, music, news, and commentary, but also conversations.
Diffusion of memes
Memes (units of culture that propagate) diffuse through the media lifecycle. Some are successful in reaching significant or even large audiences. Most are not. Memes’ success is determined by how people receive and act on them. We can consider all of our media experience as the selection of memes from the infinite pool of the sea of content.
Personal cloud
The most important development in the media lifecycle is the emergence of the ‘personal cloud’. This is where individuals keep all their content stored. This includes both purchased or downloaded media and content, everything they create themselves, and all opinions, ratings, and recommendations. The personal cloud is accessible from anywhere by its owner, and any parts of it can be made available to selected friends or the world at large.
Life streaming
Most people will capture parts – or in some cases almost all – of their lives in the form of words, photos, video and more. That will be fed into the personal cloud to be accessed or made available at choice.
Personal cloud flows with home
Our personal cloud will increasingly be used for storage of our music, video and other media collections, making it available whenever and wherever we want – we can shift the time and place of media access as we choose. In addition our personal cloud will provide us with uniquely relevant recommendations based on our media preferences.
Precipitation of participation
From our personal clouds our participation falls back to the sea of content, in the form of our own content, remixes of existing content, and opinions.
HOME AND MOBILE
There are two primary spaces for our media participation: home and mobile (i.e. anywhere away from home). In each of these a new configuration of devices, interfaces, and media is emerging at the center of our media participation.
HOME
One of our primary venues for media engagement is in the home. One of the most important trends over the last years has been divergence in media consumption patterns among different family members. The home of the future will be largely designed around media.
Media Center
Media participation in the home will shift to a hub which converges TV, PC, game console, music, and more. The specifics of how this happens and the winners and losers along the way are highly uncertain, however the convergence is inevitable.
Interfaces
Our media experience at home will be transformed through new interfaces, including voice and gesture recognition, and screens in every room used for a combination of video, Internet, and digital picture frames, on walls, tabletops, and even floors. These will eventually be replaced by video wallpaper on almost every surface.
Home Media
One of the key characteristics of media at home is that simultaneous attention is often given to multiple media. Richer interfaces including 3D TV, surround screens, and immersive gaming goggles, gloves, and equipment. The media center will be linked to intelligent lighting throughout the house. Home shopping will become a far more engaging and interactive experience.
Home Networks
Home media convergence requires a backbone of connectivity and integration. Current platforms proposed for this include Ethernet, powerline (power cabling), wireless including WiFi, and coax cable. A variety of standards for integration across devices will enable a seamless home media experience.
MOBILE
We spend much of our lives out of home: at work, in cars, at airports, eating, meeting friends, in the street. Now this side of our lives is becoming as media-rich as our lives at home.
Handheld
The devices that are small enough to hold in our hands and put in our pockets have long transcended simple mobile phone or organizer functionality, to include camera, email, video and more. They are now converging into true mobile media centers. The winners in this convergence will be from a wide array of current providers.
Portable
In addition to handheld devices, we often carry portable media devices. Newspapers and magazines are a traditional form of portable media. Laptops – and increasingly ultraportable devices – are already becoming mobile media centers. Over time printed media will shift to ebook readers and other e-paper devices.
Interfaces
The major constraint on mobile media consumption is the size of the devices we can carry. Video glasses and mobile projectors will create big screen experiences wherever we go. Wireless keyboards, keyboards projected on tabletops, and voice recognition will help us to provide inputs to these devices while we are on the go.
Location based media
Increasingly media will be location-specific. Particularly when we are travelling, local alerts for traffic, weather, and airline or train schedule changes are critical. Maps, directions, and local alerts to news or activities will be automatically provided. Those who choose will receive relevant offers from local advertisers.
Outdoor media
Media will soon be inescapable wherever we go. We can expect video to be everywhere it is allowed, including on all billboards, sidewalks, café tables, buses, and more. Billboards will present us personalized ads based on our apparent gender, age, and status. Ads will vary depending on the time of day and location. Increasingly ads will be linked to mobile media content, for example using 2D bar codes and other content. Outdoor media will transcend advertising, increasingly offering content that attracts interest and viewers.
We are proud to release the below infographic and video, created in collaboration with the lovely folks at LoveSocial.org (music courtesy of Metric), in honor of International Women’s Day.
While the chips are clearly stacked against today’s young girls, amazing women everywhere continue to rise above the stats. You or someone you know is probably one of them.
This March we are collecting these stories of everyday women who have overcome the odds – the stereotypes and misrepresentations – in order to reach their goals. Inspired ourselves by the voice of Sandra Fluke and the growing strength of the women’s rights movement, through your successes we hope to motivate new generations of girls to reach for their dreams. Send us your stories!
Sources: Catalyst, The White House Project, Girl Scouts of America, Center for American Women in Politics, Dove Campaign for Real Beauty, Geena Davis Institute on Gender in Media, National Survey on Drug Use and Health, National Association of Anorexia Nervosa and Associated Disorders
Over 50,000 people have already joined the MissRepresentation.org campaign to end sexism and reach gender parity worldwide.
Take the pledge today and join us on Twitter where we will be discussing the impact of media on women’s leadership throughout Women’s History Month.
A great link builder is a demanding role requiring diverse skills and several personalities. The Four Faces of Link Building is a wry look at the four main personas of the mighty link builder. Please feel free to share this content by using the embed link below, all I ask is you have a link back to me if you want to use it : )
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Did you know that only 24% of tweets contain hashtags?
Meanwhile, hashtags are a fantastic way for brands to connect with their target audience and participate in conversations about common interests.
What are you waiting for? Check out our infographic below and start adding targeted hashtags to your branding strategy!
Tagged as: brand strategy, branding, business, customers, engagement, influence, product branding, social media, social media marketing, social media optimization, twitter
How much money are you losing because of poor website design?
Conversions are where websites pay off. You must see your site as your laboratory! If you're a blogger might want to gain more subscribers. If you run an ecommerce site you want more sales. Maybe you just need more leads for your business. Whatever the action you want people to take you job is to make it easy. Help them help you. This free report is the marketing glue you need to fix your funnel.
Do online students cheat more often?Cheating is nothing new, but as colleges offer more online courses some are wondering if online students will give in to the temptation to cheat…. Check out the infographic from the team at OnlineColleges.
Developing effective elearning requires expertise in Project Management, Computer-based Instructional Design, Multimedia Design, Instructional Technology and Quality Assurance. It is rare for a single person to have mastered all of these skill sets. Therefore, developing effective elearning often requires a team approach which leverages the unique skills of each contributor.
A team approach also ensures an efficient elearning development process as each contributor can focus on their core competency rather than having to muddle through elements that they are not experts in. The following graphic highlights the five key skill sets required to develop effective elearning as well as the primary contributions of each team member.
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Leanforward – an eLearning Company
Friday, July 20, 2012 11:00 am, Posted by Jeff Dunn | TrendsTopics: emerging, future, How To, math, science, technology
Gene therapy? Anti-aging drugs? Neuroinformatics? If this sounds like something out of some Minority Report, you’re in for a surprise. According to a simply amazing visualization by the geniuses at Envisioning Tech, all this and more is coming to your world in the next few decades.
And it all starts with education. If we want each of these incredible (some scary, some not) technologies to actually happen, we need to make sure every student and teacher sees this visualization. Seriously. Show this roadmap to a student contemplating a degree in science or math and they’ll be pretty inspired. Who wouldn’t want to be the person who discovered a way to build a SPACE ELEVATOR?! That’s right. That’s one of the emerging technologies.
Click the visualization to read more. Click here for the printable PDF.
It is probably impossible to fully encapsulate every innovation and change that has come to the Internet since its inception more than two decades ago. But the interactive designers at Vizzuality and Hyperakt have come close, in this stunning and extensive graphic that debuted at Google I/O last week.